Digital Media

Digital Media

The Graduate Program in Digital Media offers courses and opportunities for advanced training and research leading to the degrees of Master of Arts (MA), Master of Science (MSc), and Doctor of Philosophy. The Program is jointly offered by the Department of Computational Arts (CA), and the Department of Electrical Engineering and Computer Science (EECS). Highly qualified students are provided with the opportunity to do specialised hybrid research work in a program that uniquely combines computational science and artistic practices. Work in digital media focuses on a broad range of current and emerging forms of digitally supported media, with applications that range from computer games to interactive art.

Across all three Digital Media graduate degrees, in their courses and project development, students work within a shared environment that enables them to develop expertise complementary to their research specialization in computational science or artistic practice.

Degrees Offered


MA


Program Length (Full-time)

5 term(s)


Program Component(s)

  • Course work
  • AND Major research paper


Minimum Required GPA

B


Fall Entry

  • Full-time

Deadline - Fall (Domestic Applicants Only)

2025-01-15

Deadline - Fall (International Applicants Only)

2024-12-15

English Proficiency Requirement

Minimum TOEFL (Paper-based)577
Minimum TOEFL (Internet-based)90-91
IELTS (Academic Module)7
YUELIAcademic Program Level 9 with Pass
YUELI Graduate Studies Preparation Program (GSPP)Graduate with Honours
CAELOverall score of 65, no component score less than 60
Minimum CPE ScoreC1
Minimum CAE ScoreC
Duolingo130
PTE Academic67

MSc


Program Length (Full-time)

5 term(s)


Program Component(s)

  • Course work
  • AND Major research paper


Minimum Required GPA

B


Fall Entry

  • Full-time

Deadline - Fall (Domestic Applicants Only)

2025-01-15

Deadline - Fall (International Applicants Only)

2024-12-15

English Proficiency Requirement

Minimum TOEFL (Paper-based)577
Minimum TOEFL (Internet-based)90-91
IELTS (Academic Module)7
YUELIAcademic Program Level 9 with Pass
YUELI Graduate Studies Preparation Program (GSPP)Graduate with Honours
CAELOverall score of 65, no component score less than 60
Minimum CPE ScoreC1
Minimum CAE ScoreC
Duolingo130
PTE Academic67

PhD


Program Component(s)

  • Comprehensive examination(s)
  • AND Dissertation


Minimum Required GPA

B+


Fall Entry

  • Full-time

Deadline - Fall (Domestic Applicants Only)

2025-01-15

Deadline - Fall (International Applicants Only)

2024-12-15

English Proficiency Requirement

Minimum TOEFL (Paper-based)577
Minimum TOEFL (Internet-based)90-91
IELTS (Academic Module)7
YUELIAcademic Program Level 9 with Pass
YUELI Graduate Studies Preparation Program (GSPP)Graduate with Honours
CAELOverall score of 65, no component score less than 60
Minimum CPE ScoreC1
Minimum CAE ScoreC
Duolingo130
PTE Academic67

Additional Admission Requirements

Required Forms

(Accessed through MyFile; forms will be available within 48 hours after you submit your application.)

Number of Recommendation(s)

  • 2 letters of recommendation. Letters can be from previous professors, employers, or other persons with whom the applicant has had interactions and who can attest to their professional and/or academic qualifications. recommendation(s)

Other Requirements

MA/MSC

  • Statement of Interest letter
  • Curriculum vitae
  • Portfolio (4-6 pieces)

PhD

  • Statement of Interest letter
  • Curriculum vitae
  • A qualifying research paper or similar significant contribution to the field
  • Portfolio (4-6 pieces)

All Applicants

Portfolio Requirements - A portfolio is required for entry into all programs. A portfolio shows evidence of prior creative outputs primarily in the form of artworks but could also include outputs from computer engineering-based projects. Projects represented in the portfolio should emphasize a cross-disciplinary approach. Examples of art-based portfolios could include drawings/images, audio recordings, sound compositions, video documentation of interactive systems, other gallery/curatorial documentation, games and interactive demonstrations but must include some works that utilize programming. Examples of computer engineering-based projects could include source code for applications (preferably interactive), games, microcontroller code (from physical computing), video documentation of projects, publications, and prototypes but must include some works that engage with the arts.